Chat Log
Summary of Important Feedback
- Barracks & Building Limits: Several users expressed mixed reactions – some dislike the current barracks (e.g. “NOT MY FAVORITE BARRACKS”) and question the high number or building limit.
- Map & Minimap Issues: Feedback points out that the map grid is problematic (starting at A0, incomplete minimap fill, misaligned coordinates, bugged squares) and several map change suggestions (e.g. “play Canyon”, “homeland”, “vehicle”) were made.
- Chat Functionality: Some comments noted that the chat lacks clarity (for instance, it doesn’t indicate which team messages are for).
- Weapons & Combat Mechanics: Players mentioned issues with SMG3 accuracy, heavy carbine first-shot performance, variable artillery salvo mechanics (with some calling for a nerf or delay to dazzling trails), and even questioned aspects of freeze armour regeneration.
- Sound & Visual Effects: There are suggestions to update the sound.cache, add a distinct repair sound or a “microwave PING” when a tank repair is done, and adjust visual cues such as overly dark artillery trails and adding icons on the heat bar.
- Gameplay & Testing: In addition to map change experiments, users discussed overall game balance tweaks – from guided salvo challenges to missile system behavior and even renaming “pykrete”.
Player Connected: yusundur
Player Connected: Neoony
Free Heartattacks: NOOOOOOOOOOOO
Free Heartattacks: NOT MY FAVORITE BARRACKS
Player Connected: Smithy
yusundur: hi@all
Free Heartattacks: That one is okay.
Free Heartattacks: Interesting - I did not know that there is a building limit.
Louie25: (D4) rax
Player Connected: -₪EPIC₪- Llwyn
Smithy: I'll join in a few minutes, need to finish eating
-₪EPIC₪- Llwyn: Not sure what I expected but it wasn't this
Trainzack: This is the new meta
Smithy: bunker strat
Louie25: Hoxha
Free Heartattacks: I am new to comming, I heard barracks are quite important.
Louie25: you destroy that radar and you're a dead man
Player Disconnected: Raider
Smithy: console spam for anyone else?
Free Heartattacks: not for me
Smithy: I think we need to update the sound.cache
Free Heartattacks: Console is very quiet for me.
Smithy: oh I have dev 1 on
Player Connected: Raider
Smithy: might be why there's a difference
Player Connected: Morbo513
Morbo513: why are there so many barracks?
yusundur: better safe than sorry
Free Heartattacks: Cause they are important.
Player Connected: Coeus
yusundur: (D3) my barracks D:
Smithy: I agree with Mikleo
Smithy: We need to change the research complete for spec
Player Connected: ekstergans
Smithy: Chat doesn't even say what team it's for or anything
Xiam: ^
Player Connected: Donut the Vikingchap
Player Connected: Mikleo
Player Disconnected: Coeus
Player Connected: Coeus
yusundur: (D2) hello
Smithy: I'm getting double chat messages for research complete (in spec ofc)
Xiam: same
Louie25: that's on purpose smithy
Player Connected: object™
Morbo513: so what are we testing exactly?
Coeus: new patch
Xiam: hopefully we can get 6 more
Xiam: get 11vs11
Smithy: We'll probably change to a new map and play a real game to ensure nothing is broken
Xiam: play Canyon or something
Smithy: What's an ideal map?
Coeus: this is a real game, look at the map
Trainzack: arid
Xiam: canyon
Oktay: (A3) DMZ, massacred
-₪EPIC₪- Llwyn: Slaughtered
yusundur: (C2) 1 engy > 2
yusundur: 1 engy >2
Raider: buff calculator
Coeus: fr
yusundur: D:
Donut the Vikingchap: oh
yusundur: rip
Coeus: research
Smithy: can two opposing players help each other to test if ML turret no longer targets walls?
Smithy: That was only fixed today
yusundur: sure, am at a1
Player Connected: Warbless
Smithy: The map grid on this is terrible
Xiam: lol
Smithy: Starts at A0 and doesn't fill the minimap
Coeus: what is the yellow number besides the res per second
Coeus: real res per second with research cost?
Xiam: income over the last 5s
Coeus: oh
-₪EPIC₪- Llwyn: Is this SMG3 thing supposed to be a buff
object™: build the walls up
Xiam: left one is over 5s, right one is income from refs/flags
Free Heartattacks: In pratice that does mean income minus research cost - right?
Xiam: I say 5s, I don't even know if it's 5s
Xiam: but yeah yo uget it
Smithy: it's 1 second
Coeus: plus carcasses
Smithy: and it's not exactly a 1s average
Coeus: there's a floating be engie in a4
Smithy: every adjustment expires after 1 second so it's like a moving average kinda
Xiam: in practice is anything that substracts or add resources
yusundur: let me buld the ml D:
Oktay: smithy
Xiam: if your commander drops buildings you'll see it go down
Oktay: turrets are fixed
Xiam: if you build vehicles you'll see it go down
Coeus: nice
Oktay: this turrer there wont shoot the wall
Xiam: if your recycle a carcass you'll see it go up
Xiam: and so on
Trainzack: Somthing odd about the minimap coordinates in
Oktay: yeah the minimap is unaligned
Smithy: since this one isn't a real game, lets put alltalk on?
Trainzack: sure
Free Heartattacks: Yeah the Minimap squares seem to be bugged, too. I am always in AX it says, so A0-4, but never say in B1
Xiam: minimap is fine, this is a map issue
Coeus: the heavy carbine feels even worse
Xiam: lol
Coeus: first shot accuracy should be higher if you want us to use it mid range
Smithy: (A1) test
Xiam: (C2) test
Oktay: test
Player Disconnected: Warbless
Player Disconnected: Xiam
Oktay: so Heavy carbine needs better first shot accuracy ?
Louie25: (A3) --upgrading our chassis
Player Connected: [EnT] Rippie
-₪EPIC₪- Llwyn: (C3) Forward
Louie25: (C3) ==retards
Louie25: (C2) ==
ekstergans: !sr
Xiam: (B2) south?
-₪EPIC₪- Llwyn: (D3) Yes
-₪EPIC₪- Llwyn: (D3) Everyone else north
[EnT] Rippie: (A2) just divide income and costs by 10
Coeus: (B1) rax
[EnT] Rippie: (B1) brave
Neoony: (C3) btw multirun works somehow better with dxvk
Neoony: (C3) not so much graphical glitches and stuttering xD
[EnT] Rippie: this realtime income is STRESSING ME OUT
Donut the Vikingchap: only took 20 shots
-₪EPIC₪- Llwyn: (C4) Commander attack orders removed?
Louie25: (B2) ==radar
Donut the Vikingchap: you really just have to pray that your shots land with the SMG3
Louie25: (B3) ==ban object forever
Louie25: (B3) ==
[EnT] Rippie: yeah, its bad
Donut the Vikingchap: any minute now
Xiam: lo
Xiam: lol
Morbo513: really not feeling the carbine
Donut the Vikingchap: yeah fuck this
Trainzack: I got deja vu
[EnT] Rippie: (C1) loving the new engineer radar
[EnT] Rippie: !recwalls
[EnT] Rippie: !recwalls
Coeus: !skills
Coeus: !skills
Morbo513: yeah NF carbine is useless
Morbo513: far too inaccurate
Coeus: frt
Coeus: fr
-₪EPIC₪- Llwyn: (C4) Better to just delete it at this state
Morbo513: i think it's fine as-is in current patch
Mikleo: (C1) unpause research
Morbo513: I like it as an option
Xiam: (B4) ya
-₪EPIC₪- Llwyn: (C4) And that includes previous version
-₪EPIC₪- Llwyn: (C1) -- Help south
Morbo513: !unsturkc
-₪EPIC₪- Llwyn: (C1) ABout to lose south rax
Louie25: PYKRETE IS 120 PER SECOND
Louie25: typo
Neoony: lel
Coeus: lol
Neoony: unlucky
[EnT] Rippie: !recwall
[EnT] Rippie: !recwall
[EnT] Rippie: !recwalls
[EnT] Rippie: !recwalls
Donut the Vikingchap: pykrete sounds like a new cryptocurrency
[EnT] Rippie: it costs like one too
Free Heartattacks: Hey Donut, I have this new investment opportunity for you
Coeus: (C1) armory
Morbo513: so it just means APCs actually being useful is gated by another research?
Morbo513: Maybe it should just be changed that you have to deploy it in order to spawn on it
[EnT] Rippie: chassis should be available from start
Morbo513: ah, okay
Morbo513: that makes sense
Trainzack: CVhassis is from the staret
Xiam: I'm killing BE's radar
Xiam: FYI
Coeus: nah
Xiam: yah
[EnT] Rippie: so far I feel the building carcasses disappearing faster is the most balance altering aspect
Louie25: (A3) ==!sr
Louie25: (A3) ==retards
Louie25: (A3) ==
Free Heartattacks: !sr
Free Heartattacks: !sr
Player Connected: baller deluxe
PapaPlunk: !recwalls
PapaPlunk: !recwalls
[EnT] Rippie: !recwalls
[EnT] Rippie: !recwalls
Neoony: lol
Neoony: my seismic killed me
Louie25: deserved
Raider: anyone else having trouble seeing mortar shots?
Raider: its no longer bright
yusundur: thez look differnt idk
Player Disconnected: Free Heartattacks
Neoony: I thought its more visible
Neoony: on cod at least
Raider: playing on lowest settings atm so might be on my end
yusundur: haha, me too
[EnT] Rippie: did you turn off particles or something?
baller deluxe: (B4) . ram my LT
Player Connected: Daddy Fat Staxxx
Morbo513: what's the 1/2 mean next to the armor/engine on the right side?
baller deluxe: (B4) thank you command my greatest ally
object™: (D3) rax
object™: (D3) it fails
object™: (D3) f s space
baller deluxe: can we g et icons on the heat bar to show when its slowing the engine?
Donut the Vikingchap: (B2) .there's a free res spot here
[EnT] Rippie: So ... I see a lot of tanks
Xiam: it's always the last heat zone
[EnT] Rippie: is this due to the new research system?
Xiam: I made it that way
Morbo513: yeah it seems like we float way more res
[EnT] Rippie: lets try and be analytical
Raider: (D3) shoot at me aranje
Raider: (D3) with rpg and arty
[EnT] Rippie: that might be a problemtic aspect then
Raider: and aryy
Raider: ty alot
: ][CW][ : Aranjedeath: np
Raider: rpg is visible but not mortar
baller deluxe: whats the res tick thing
baller deluxe: its smooth now
: ][CW][ : Aranjedeath: yup
baller deluxe: the number go fast
Neoony: next gen
[EnT] Rippie: I see many many mediums
Donut the Vikingchap: (B3) why don't you just raycast against the building and see if it hits the model?
Neoony: lol
Donut the Vikingchap: (B3) it can't be more expensive than regular bullet hitscan
baller deluxe: are the cannon trails clientside adjustable?
[EnT] Rippie: (D1) surrender was changed
[EnT] Rippie: (D1) Yes
baller deluxe: (C3) can i make the cannons less like a laser beam
[EnT] Rippie: (D1) BE is no longer allowed to surrender
baller deluxe: they linger too long
Coeus: !sr
Coeus: !sr
Louie25: !sr
Louie25: !sr
baller deluxe: std cannon
[EnT] Rippie: (D1) Its the lorefriendly imperial doctrine
Coeus: (D1) ref
Oktay: i will go vehicle training next
Oktay: ok ?
Smithy: yep
Louie25: (A2) ==just another bullshit stack!!!!
Morbo513: so my problem with the trails for std cannon, is they blind you when you fire - maybe the effect could be delayed
baller deluxe: that is my proposal
Xiam: gg
Oktay: !map vehicle
yusundur: gg
Player Disconnected: Trainzack
Player Disconnected: Daddy Fat Staxxx
Player Disconnected: Oktay
Player Disconnected: [EnT] Rippie
Map Start: emp_vehicletraining_2013
Player Connected: yusundur
Player Connected: [EnT] Rippie
Player Disconnected: Oktay
Player Connected: Oktay
Player Disconnected: Donut the Vikingchap
Player Connected: object™
Player Disconnected: DrScheme
Player Connected: DrScheme
Player Disconnected: Pred
Player Connected: Pred
Player Disconnected: Raider
Player Connected: Raider
Trainzack: Can we get arty availible as well?
Mikleo: ....
: ][CW][ : Aranjedeath: lol
baller deluxe: stop vote
Player Disconnected: Trainzack
Player Disconnected: Daddy Fat Staxxx
Player Disconnected: Oktay
Player Disconnected: [EnT] Rippie
Map Start: emp_downfall
Player Connected: Neoony
Player Connected: yusundur
Player Connected: Oktay
Player Connected: Louie25
Oktay: !map vehicle
Player Disconnected: Trainzack
Player Disconnected: Daddy Fat Staxxx
Player Disconnected: Oktay
Player Disconnected: [EnT] Rippie
Player Connected: Oktay
Player Connected: Xiam
Player Connected: Louie25
-₪EPIC₪- Llwyn: (B4) Do we all spawn salvo now
[EnT] Rippie: oh yeah, its tank time baby
[EnT] Rippie: (A5) We should
Mikleo: didnt work i think
[EnT] Rippie: (B5) the TOW is also new right?
Coeus: (E5) sort of
Coeus: (E5) old new
-₪EPIC₪- Llwyn: (D3) Five NF heavy = 100 missiles instantly?
Mikleo: seems all vehicles still available
[EnT] Rippie: (D5) 3-slot? Did it get any other changes?
Louie25: (B2) that new new
-₪EPIC₪- Llwyn: (D3) How can it not be broken
Louie25: (B1) im on that new new
[EnT] Rippie: (E5) we should test pyrite armor as well
Mikleo: !researchitem artillery_tank_chassis
Mikleo: !researchitem artillery_tank_chassis
Morbo513: so is the new armour more durable than regen, but only regens up to a certain point?
Oktay: look at the stats
Morbo513: huh
[EnT] Rippie: (D4) you using gas?
baller deluxe: plasma looks cool
Morbo513: dunno where I got that from then
[EnT] Rippie: (D2) lmao!!!
[EnT] Rippie: (D2) That salvo!!
object™: its pretty easy to stay in crit range on plasma
[EnT] Rippie: SALVO IS INSANE :D
object™: free 2x damage
baller deluxe: nerf homing salvo jesus christ
[EnT] Rippie: These tank weapon changes, very fun :P
Player Disconnected: Mikleo
Donut the Vikingchap: ngl I think the new cannon trails kinda mess with the art style of the game
baller deluxe: 1 salvo = 4 plates of compo
[EnT] Rippie: yeah, they are VERY colorful
[EnT] Rippie: rainbowroady
object™: 2x plasma damage is nuts
Louie25: RAINBOWROAD
-₪EPIC₪- Llwyn: Salvo is balanced because you can hide from it - Some guy on Discord
Oktay: !alltalk
object™: and the range is different on different engines
Oktay: !alltalk 0
Oktay: !alltalk 1
Louie25: (D2) no i wanted it off
[EnT] Rippie: the new armor seems kinda strong
[EnT] Rippie: (D3) will next tank
Morbo513: i'm using TOWs
Donut the Vikingchap: oh shit TOW is back?
Player Disconnected: Pred
[EnT] Rippie: man tanks die like butter, this feels amazing :P
Oktay: rippie enjoys it we need to revert it guys
Morbo513: is salvo ML damage per-rocket, or per-salvo?
[EnT] Rippie: empires could be like this
[EnT] Rippie: dynamic, fastpaced and fun
Oktay: per rocket
Morbo513: nice
[EnT] Rippie: instead of a slow slog
DrScheme: the regen on the freeze armour seems a bit slow
[EnT] Rippie: it is a very strong armor though
Player Connected: Atheos
Player Disconnected: Atheos
Player Connected: Atheos
Coeus: next patch let me steal be tank
[EnT] Rippie: now we need ICE missiles to prevent BE from building heat
Daddy Fat Staxxx: damn
[EnT] Rippie: those crit shots hurt! XD
[EnT] Rippie: (D5) need to be very close to it
[EnT] Rippie: (D4) like on it
[EnT] Rippie: (D4) huh weird
Xiam: scenario might be broken
Donut the Vikingchap: I had the same problem earlier
Xiam: duh
[EnT] Rippie: oktay, this shit is great!
Morbo513: the guided salvo seems crazy powerful
baller deluxe: just what we needed, more fire and forget weapons
Morbo513: yeah not sure I like it at all
Player Disconnected: : ][CW][ : Aranjedeath
[EnT] Rippie: try using it though :D
Morbo513: i think the damage would have to be significantly nerfed for it to be balanced
baller deluxe: i am, its broken
Atheos: (D4) where is everyone lmfao
Morbo513: the whole challenge of the salvo is getting all your rounds on target, and the reward is big damage
Player Disconnected: yusundur
Morbo513: lock-on pretty much negates that challenge
Player Connected: : ][CW][ : Aranjedeath
[EnT] Rippie: a crit cannon hit just wiped my side armor though, that stuff is scary
Morbo513: what's crit cannon?
Donut the Vikingchap: was that a double nuke? lol
Oktay: the lock on helps you but you still miss missles from your salvo
[EnT] Rippie: if you shoot plasma cannon when orange heat you do 2x damage
Morbo513: oh interesting
[EnT] Rippie: yeah its badass!
Oktay: morbo try to move forword you can dodge salvo with that
[EnT] Rippie: time to test the TOW
Donut the Vikingchap: oh shit there's a rearming sound on the repair pad now
Donut the Vikingchap: that's nice
baller deluxe: BE laser guided cannon when
[EnT] Rippie: yeah, so many great things
Smithy: yeah it might be better to split it as a new sound though
Donut the Vikingchap: would be even nicer if there was a repair sound as well
Trainzack: I agree, repair sound would be cool
James: whats that green shell
Trainzack: Bio
[EnT] Rippie: wait, tank carcasses disappear faster too?
Trainzack: That's a server config setting
Xiam: only on this map
[EnT] Rippie: ah phew
[EnT] Rippie: can we have a little microwave PING when tank is done?
[EnT] Rippie: repairing
[EnT] Rippie: that would be so satisfying
Xiam: yep
[EnT] Rippie: I feel the TOW could use a bit more ROF
[EnT] Rippie: right now, salvo seems superior is most ways
[EnT] Rippie: (E5) arty incoming!!
[EnT] Rippie: (E5) hold your breath
[EnT] Rippie: (D5) I like how salvo feels though, it is fun and powerful
Louie25: (D4) takin you home llwyn
Louie25: (D4) its gonna be alright
[EnT] Rippie: (D4) and it is late game tech
[EnT] Rippie: (D4) oooo
[EnT] Rippie: ARTY LOOKS COOL
[EnT] Rippie: damn check out those particles
[EnT] Rippie: one salvo is not enough
Xiam: lol
[EnT] Rippie: can it one shot?
[EnT] Rippie: I havent been able to
[EnT] Rippie: I dont mind if lategame tanks can kill each other fast though
[EnT] Rippie: if both teams have fully teched heavies, the game should be like that
Atheos: (E5) salvox2 + biomg is good
baller deluxe: devs can you make railgun hitscan? but you have to hold down M1 to charge it up and it goes bweeEEEEEE kapow
Oktay: guys is this tank combat more fun ?
[EnT] Rippie: you have to remember to compare salvos to nukes
: ][CW][ : Aranjedeath: it's fun
Xiam: great
[EnT] Rippie: Arty looks beautiful
Donut the Vikingchap: I think the plasma one looks a bit ridiculous
[EnT] Rippie: big fan of the arty
baller deluxe: trails disipate quicker please
Xiam: oh yeah std cn trail definitely starts too early
Xiam: so
Xiam: switch back to live?
Atheos: how many rounds does plasma get?
Coeus: switch
[EnT] Rippie: I dont know if I can go back to ordinairy empires after this :O
Xiam: plasma CN? 40
baller deluxe: the arty cannon trails are too black, they look way to sooty
Atheos: ok
Atheos: nvm i was dumb
PapaPlunk: lol
Oktay: can someone from BE switch ? want to test plasma
[EnT] Rippie: this arty looks like DOOM coming your way :D
Neoony: keep getting lock on sound after dying, but no big deal :P
[EnT] Rippie: Hey could we get a BIGGER particle explosion for 9-mines btw?
[EnT] Rippie: would be awesome if it had a real thud to it
[EnT] Rippie: aw
[EnT] Rippie: Shame, it would be cool
[EnT] Rippie: Like a massive BOOM
Coeus: going main friends
Player Disconnected: Coeus
Donut the Vikingchap: make it a mushroom cloud lol
[EnT] Rippie: XD
baller deluxe: arty nuke cannon
[EnT] Rippie: nah, they look cool
[EnT] Rippie: But they do expose the arty
baller deluxe: rename pykrete
[EnT] Rippie: really cool changes guys, well done
Oktay: !map homeland
Player Disconnected: Trainzack
Player Disconnected: Daddy Fat Staxxx
Player Disconnected: Oktay
Player Disconnected: [EnT] Rippie
Map Start: emp_homeland_b12
Player Connected: Donut the Vikingchap
Player Connected: Xiam
Player Connected: Morbo513
Player Disconnected: Raider
Player Disconnected: Oktay
Player Connected: Oktay
Player Connected: Louie25
Player Disconnected: : ][CW][ : Aranjedeath
Player Connected: : ][CW][ : Aranjedeath
Player Disconnected: Daddy Fat Staxxx
Player Connected: Daddy Fat Staxxx
Player Connected: Raider
Player Disconnected: PapaPlunk
Player Disconnected: Raider
Player Connected: PapaPlunk
Xiam: !endvote
Player Disconnected: Daddy Fat Staxxx
Xiam: !draft 0
Xiam: !admin
Oktay: !endvote
[EnT] Rippie: You got punched so hard your game crashed?
Oktay: !draft 0
Oktay: !alltak 1
Atheos: beep
Atheos: bep
Xiam: !ncd
Donut the Vikingchap: beep
PapaPlunk: beep
Smithy: !draft 0
Smithy: !ncd
Player Connected: |¤| Raynor |¤|
Oktay: !ncd
[EnT] Rippie: Bep
[EnT] Rippie: bep
DrScheme: so melee bug is with smg3?
Donut the Vikingchap: boop
Atheos: bap
Smithy: !alltalk 1
[EnT] Rippie: is it melee with any weapon?
Xiam: !debugvechiles 1
Oktay: any weapon
[EnT] Rippie: so its fightclub?
Neoony: is that smooth res tick also sending it to all clients that often?
[EnT] Rippie: We are not to talk about it?
[EnT] Rippie: the smooth res is streassing m eout
baller deluxe: go prone
baller deluxe: the most crashes ive had when melee was when the target was prone
[EnT] Rippie: XD
baller deluxe: average day in london
[EnT] Rippie: pEAK empirs
[EnT] Rippie: this must be a VERY rare bug
baller deluxe: did it get fixed
Atheos: tfw there is no melee bug
baller deluxe: what caused it originally
[EnT] Rippie: this is good training
[EnT] Rippie: dont mine it XD
PapaPlunk: lol
-₪EPIC₪- Llwyn: Now this is playtesting
Oktay: ok thats enough for me
[EnT] Rippie: Can this be a new gamemode?
Neoony: sure
Neoony: only chat?
[EnT] Rippie: well I am not crashing
Xiam: gonna send this to Lawliet and say we're training melee for the next scrim :p
[EnT] Rippie: XD
Xiam: anyway let's go to live
Xiam: thanks for playing
[EnT] Rippie: so we need to switch back the patch right?
Atheos: weeee
Morbo513: my trap failed
-₪EPIC₪- Llwyn: Keep homing salvo
Xiam: yes
object™: o/
[EnT] Rippie: check, see you soon
Player Disconnected: object™
Player Disconnected: PapaPlunk
Player Disconnected: [EnT] Rippie
Player Disconnected: Atheos
Player Disconnected: Donut the Vikingchap
Player Disconnected: -₪EPIC₪- Llwyn
Player Disconnected: Trainzack
Xiam: post feedback on forums
Player Disconnected: |¤| Raynor |¤|
Xiam: discord
Smithy: !exec server
Xiam: discord forums
Player Disconnected: Xiam
Smithy: !rcon exec server
Player Disconnected: ekstergans
Player Disconnected: Oktay
Player Disconnected: baller deluxe
Player Disconnected: Smithy
Player Disconnected: DrScheme
Player Disconnected: James
Player Disconnected: Neoony
Player Connected: JetJaguar
JetJaguar: testing still going on?
Avatar
Neoony 22/03/2025 20:56
it just ended
Avatar
Harmony BOT 22/03/2025 20:56
JetJaguar: awesome
Player Disconnected: JetJaguar
20:58
Player Disconnected: : ][CW][ : Aranjedeath