"emp_minigames_rc6c"
{
	//the location in the 'materials/' dir where the image for the map is
	"image"		"maps/emp_minigames_rc6c"

	//the top left corner of the image which equals the top left corner of the map coordinate below
	"min_image_x"	"0"
	"min_image_y"	"0"

	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below
	"max_image_x"	"1024"
	"max_image_y"	"1024"
	
	//the top left corner of the map
	"min_bounds_x"	"-15486"
	"min_bounds_y"	"16191"

	//the bottom right corner of the map
	"max_bounds_x"	"16128"
	"max_bounds_y"	"-15872"

	//the size in map coordinates of each sector of a map (A1,F5, etc), a grid line is draw around each sector on the minimap to visually segregate them 
	"sector_width"	"205"
	"sector_height"	"205"

	//There are four levels of zoom. These are the min and max which corresponds to the amount of the map visible in the minimap panel when at that zoom level.
	"min_zoom"	"1"
	"max_zoom"	"0.25"

//Team panel descriptions
	"nf_description" "Welcome to the tournament of minigames."

	"nf_objective" "
1. Join a team and squad up
2. Read the objectives that are shown before each start
3. Do what they say, duh
4. Win the map by winning most of the minigames"

	"imp_description" "5. Skip all those parts, rage like an idiot when you don't understand"

	"imp_objective" "Map by LordDz, elevator by Blight"

}