"conwip.outdoors_wind"
{
	"dsp"	"0"
	"playlooping"
	{
		"volume"	"0.3"
		"wave"	"ambient/wind/wasteland_wind.wav"
		"pitch"		"90"
	}
	"playrandom"
	{
		"time"		"7, 16"
		"volume"	"0.2,0.4"
		"pitch"		"95,110"
		"position"	"random"
		"soundlevel"	"SNDLVL_140db"
		"rndwave"
		{
			"wave"	"ambient/wind/wind_hit1.wav"
			"wave"	"ambient/wind/wind_hit2.wav"
			"wave"	"ambient/wind/wind_hit3.wav"
			"wave"	"ambient/wind/wind_med1.wav"
			"wave"	"ambient/wind/wind_med2.wav"
			"wave"	"ambient/wind/wind_snippet1.wav"
			"wave"	"ambient/wind/wind_snippet2.wav"
		}
	}
}

"conwip.outdoors_battle"
{
	"dsp"	"0"
	"playrandom"
	{
		"time"		"1,8"
		"volume"	"0.25,0.5"
		"pitch"		"80,115"	
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			
			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"
			"wave"	"ambient/levels/prison/inside_battle5.wav"
			"wave"	"ambient/levels/prison/inside_battle6.wav"
			"wave"	"ambient/levels/prison/inside_battle7.wav"
			"wave"	"ambient/levels/prison/inside_battle8.wav"
			"wave"	"ambient/levels/prison/inside_battle9.wav"
		}
		
	}
	"playrandom"
	{
		"time"		"1,8"
		"volume"	"0.25,0.75"
		"pitch"		"80,115"	
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle1.wav"
			"wave"	"ambient/levels/streetwar/city_battle2.wav"
			"wave"	"ambient/levels/streetwar/city_battle3.wav"
			"wave"	"ambient/levels/streetwar/city_battle4.wav"
			"wave"	"ambient/levels/streetwar/city_battle5.wav"
			"wave"	"ambient/levels/streetwar/city_battle6.wav"
			"wave"	"ambient/levels/streetwar/city_battle7.wav"
			"wave"	"ambient/levels/streetwar/city_battle8.wav"
			"wave"	"ambient/levels/streetwar/city_battle9.wav"
			"wave"	"ambient/levels/streetwar/city_battle10.wav"

			
			"wave"	"ambient/levels/prison/inside_battle1.wav"
			"wave"	"ambient/levels/prison/inside_battle2.wav"
			"wave"	"ambient/levels/prison/inside_battle3.wav"
			"wave"	"ambient/levels/prison/inside_battle4.wav"
			"wave"	"ambient/levels/prison/inside_battle5.wav"
			"wave"	"ambient/levels/prison/inside_battle6.wav"
			"wave"	"ambient/levels/prison/inside_battle7.wav"
			"wave"	"ambient/levels/prison/inside_battle8.wav"
			"wave"	"ambient/levels/prison/inside_battle9.wav"
		}
		
	}
	"playrandom"
	{
		"time"		"3,9"
		"volume"	"0.25,0.75"
		"pitch"		"80,115"
		"position"	"random"
		"soundlevel"	"SNDLVL_140dB"		
		"rndwave"
		{
			"wave"	"ambient/levels/streetwar/city_battle11.wav"
			"wave"	"ambient/levels/streetwar/city_battle12.wav"
			//"wave"	"ambient/levels/streetwar/city_battle13.wav"
			"wave"	"ambient/levels/streetwar/city_battle14.wav"
			"wave"	"ambient/levels/streetwar/city_battle15.wav"
			"wave"	"ambient/levels/streetwar/city_battle16.wav"
			"wave"	"ambient/levels/streetwar/city_battle17.wav"
			"wave"	"ambient/levels/streetwar/city_battle18.wav"
			"wave"	"ambient/levels/streetwar/city_battle19.wav"
		}
		
	}
	"playlooping"
	{
		"volume"		"0.05"
		"pitch"			"100"
		"soundlevel"	"SNDLVL_80dB"
		"wave"			"ambient/atmosphere/plaza_amb.wav"
	}
	"playlooping"
	{
		"volume"		"0.05"
		"pitch"			"80"
		"soundlevel"	"SNDLVL_80dB"
		"wave"			"ambient/atmosphere/station_ambience_stereo_loop1.wav"
	}	
	"playsoundscape"
	{
		"name" 		"conwip.outdoors_wind"
		"volume"	"1"
	}
}